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1 /*! \file
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2 *
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3 * svg2code_ex is an example that show programmers how to create a
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4 * menu with MadButterfly.
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5 *
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6 */
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7 #include <stdio.h>
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8 #include <mb.h>
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9 #include <string.h>
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10 #include "menu.h"
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11 #include "mbapp.h"
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12
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13
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14 MBApp *myApp;
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15
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16 typedef struct {
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17 shape_t *rect;
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18 co_aix orx,ory;
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19 int start_x,start_y;
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20 observer_t *obs1,*obs2;
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21 int currentscene;
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22 }MyAppData;
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23
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24
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25 void switch_scene(const mb_timeval_t *tmo, const mb_timeval_t *now,void *arg)
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26 {
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27 MyAppData *en = MBAPP_DATA((MBApp *)arg,MyAppData );
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28 mb_timeval_t timer,interval;
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29
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30
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31 get_now(&timer);
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32 MB_TIMEVAL_SET(&interval, 1 ,0);
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33 MB_TIMEVAL_ADD(&timer, &interval);
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34 mb_tman_timeout( MBApp_getTimer(myApp), &timer, switch_scene, myApp);
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35
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36 en->currentscene = (en->currentscene + 1) % 2;
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37 printf("switch to scene %d\n", en->currentscene + 1);
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38 MB_SPRITE_GOTO_SCENE(myApp->rootsprite,en->currentscene + 1);
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39 }
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40
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41 int main(int argc, char * const argv[]) {
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42 subject_t *subject;
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43 mb_button_t *b;
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44 mb_obj_t *button;
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45 MyAppData data;
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46 mb_timeval_t tmo,interval;
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47
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48 if (argc > 1)
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49 myApp = MBApp_Init(argv[1]);
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50 else
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51 myApp = MBApp_Init("scene");
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52 data.currentscene=0;
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53 MBApp_setData(myApp,&data);
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54 //b = mb_button_new(myApp, myApp->rootsprite, "btn");
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55 //mb_button_add_onClick(b, test,NULL);
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56 get_now(&tmo);
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57 MB_TIMEVAL_SET(&interval, 1 ,0);
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58 mb_tman_timeout( MBApp_getTimer(myApp), &tmo, switch_scene, myApp);
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59
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60
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61 MBApp_loop(myApp);
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62
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63 return 0;
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64 }
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65
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66 /* vim: set ts=4 */
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