Mercurial > MadButterfly
annotate include/mb_af.h @ 1160:1a699dc00fa3
Fix the issue of not removing node in old scene when switching scenes.
- When a timeline is playing and crossing two scenes (tween block),
nodes, for the old scene, in duplicate group must be removed. But,
it is not.
- It is fixed by checking if nodes, in the duplicate group, are also
in the key frame next to the new scene. All nodes that is not in
next key frame are remove.
author | Thinker K.F. Li <thinker@codemud.net> |
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date | Tue, 28 Dec 2010 13:35:34 +0800 |
parents | 5d9def42df12 |
children |
rev | line source |
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822
586e50f82c1f
Unify coding style tag for emacs and vim.
Shih-Yuan Lee (FourDollars) <fourdollars@gmail.com>
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1 // -*- indent-tabs-mode: t; tab-width: 8; c-basic-offset: 4; -*- |
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Unify coding style tag for emacs and vim.
Shih-Yuan Lee (FourDollars) <fourdollars@gmail.com>
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2 // vim: sw=4:ts=8:sts=4 |
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3 #ifndef __APP_H |
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4 #define __APP_H |
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5 |
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Use mb_backend_t::new instead of mb_backend_t::init
Thinker K.F. Li <thinker@codemud.net>
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6 #include "mb_backend.h" |
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Thinker K.F. Li <thinker@codemud.net>
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7 |
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8 typedef struct _mbapp mbaf_t; |
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9 struct _mbapp { |
993
5b58e74988bc
Use mb_backend_t::new instead of mb_backend_t::init
Thinker K.F. Li <thinker@codemud.net>
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10 mb_rt_t *rt; |
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11 redraw_man_t *rdman; |
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12 mb_sprite_t *rootsprite; |
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13 mb_obj_t *root; |
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14 subject_t *kbevents; |
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15 void *private; |
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16 }; |
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17 mbaf_t *mbaf_init(const char *module, const char *module_dir); |
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18 void mbaf_set_data(mbaf_t *app,void *data); |
994
5d9def42df12
Rename mb_backend_t::tman() to mb_backend_t::timer_man()
Thinker K.F. Li <thinker@codemud.net>
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19 mb_timer_man_t *mbaf_get_timer(mbaf_t *app); |
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20 void mbaf_loop(mbaf_t *app); |
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21 #define MBAF_DATA(app,type) ((type *) ((app)->private)) |
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22 #define MBAF_RDMAN(app) (((mbaf_t *) app)->rdman) |
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23 #define MBAF_KB_SUBJECT(app) ((app)->kbevents) |
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24 |
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25 #include "mbbutton.h" |
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26 |
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27 #endif /* __MBAF_H_ */ |